COMETA✳
Rome · Metaverse · Extended RealityConsulting / Development

METAVERSE
SPEAKS.

We translate virtual and extended reality into encounters people can understand, enter and take part in.

Choose a contextOne brief, different stage logic

WHAT SHOULD
THE SPACE DO?

Scenario / Company meeting

Bring a distributed team into a shared virtual room.

  • How do participants enter?
  • Where does the conversation happen?
  • What remains after the session?

Gather / discuss / revisit

Cometa / Experience field01 — 03

Company encounters

Meetings, fairs and presentations can extend into a shared virtual setting. The format begins with the audience and the purpose of the encounter.

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Cometa / Experience field02 — 03

Culture in new spaces

Art, performance and social-cultural contexts ask different questions of presence, interpretation and participation.

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Cometa / Experience field03 — 03

Reality, extended

Virtual and augmented reality are tools with different access, spatial and interaction trade-offs. The brief should determine the medium.

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The interior dome and oculus of Rome's Pantheon
ROME / PHYSICAL CONTEXT

Every virtual space starts somewhere real.

Cometa is based in Rome. The city’s layered spaces are a reminder that place, movement and attention shape how people meet.

Translation processConsulting + development

FROM IDEA
TO ENCOUNTER

01

Context

Who is meeting, where are they joining from, and what should the experience make possible?

02

Format

Compare virtual, augmented and extended reality against access, interaction and production needs.

03

Development

Shape a prototype and technical path around the selected scenario, rather than forcing every brief into one medium.

Cometa · RomeMetaverse / XR

GIVE THE
IDEA A PLACE.

Tell us what kind of encounter you want to create. We’ll start with the context, audience and constraints.

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